Friday, December 8, 2017

The MOL Chronicles #2

This is the continuation of the “First DnD Report”. :)


===========Time Lapse!===========

After beating the grick, our fearless heroes headed deeper into the castle to find the hapless dwarf they were supposed to save. Good thing Thirteen already managed to scout this deeper part of the castle as he brought the PCs to the final room and beat the living $#!> out of a rather pesky Doppleganger and his bros. The dwarf was saved and the heroic heroes headed home.

============End of Time Lapse!==========

The MOL group were now headed home, accompanied by the rescued Dwarf whose name they forgot. After days of travel, spirits were high that they could finally enjoy the comfort of a warm bed. But alas, nearing the village, they smell smoke and some scary ass dragon screams. On top of that, they saw the villagers being chained by hooded assholes. Being the heroic heroes that they were, they hatched a brilliant plan.

Heroes of the day from right to left: Jair The Human Druid; Jack Napier the Human Rogue; Patches the Half-Orc Barbarian; and dude that looks like a troll at the front is El Chappo, also a Half-Orc Barbarian. Don't mind the stiff paper dude with a walking stick. 


The plan was to have Jack (Rogue) disguise himself as one of the cultists they saw and bring Patches (Barbarian) as prisoner, and while inside the village, check the number of enemies and later on meet with the others to plan a better attack.

The disguised Jack did manage to reach the village entrance along with Patches. When one of the cultists got suspicious and approached him to investigate, instead of keeping his cool and use his silver tongue to diplomatically resolve the misunderstanding, Jack decided to assassinate the evil cultist then and there in front of all to see.

Now alerted, a band of cultists now charged the two and they even released their pet owlbear for good measure (thanks a bunch Jack). Seeing Jack's grace in handling the situation, Jair and El Chappo had to help. 

Jair and El Chappo to the right. Patches and Jack surrounded by cultists and the Owlbear.
The dire situation prompted Jair to cast his powerful Moonbeam spell and this managed to eliminate quite a number from the enemy ranks. Their main problem now was the olwbear. 

The monster proved to be too strong, as it KO'd Patches. Jair had no choice but to pull the monster using his thorn whip and fight it using his bear form.

El Chappo kicking cultist ass #1

El Chappo kicking cultist ass #2


Just think about it for a moment, a Brown Bear fighting an Owlbear. So cool!!!

Patches and Jack are down for the count! Jair soloes the Owlbear!

Strength of a Bear!!!


Patches, El Chappo and Jack eventually took out the remaining cultists and helped Jair finish off the Owlbear. Bloodied and tired, they all thought that the fight was over, but they were sadly mistaken.

More townsfolk needed saving inside the town, and our heroes were more than willing to help. As they ran the streets, they would notice the occasional flying draconian shadow and evade the random killer dragon breath here and there. Going house to house to save the trapped villagers, they stumbled upon a weak-ass group of adventurers who call themselves “Harpers”. These weaklings even offered the MOL team to join their ranks. However, not wanting to be associated with pansies who could not even beat a few cultists, the MOL politely declined.

Eventually, they got all the remaining villagers inside the town's inn, this was where $#!< hit the fan. For some strange reason, the cultists got wind of their location and decided to charge the hapless village folk inside. The heroes barricaded all the points of entry from the front while Jair used his spike growth spell at the front door area to deliver maximum ouch and delay the cultist advance. 

This was when the villagers ound the underground exit and made a mad dash to the outside but one bright young boy suddenly decided to run upstairs. Patches noticed this and ran after the young one. When he grabbed the boy at the second level, the Spike Growth spell expired and dozens of cultists started pouring into the first floor. 

Bright idea of the night: Why not just join the dragon cult? It could obviously use the manpower. X)


The villagers and the three heroes got away through the underground tunnel to safety, leaving Patches to find another way to escape through the roof while carrying the boy and without being seen by the ugly dragon standing in front of the inn.

He then recalled the zip line mentioned to him earlier, which was connected somewhere far from the inn. Seeing no other option, he used the zip line like a boss while carrying the boy as the dragon used its flame breath to destroy the inn and all the cultists in it. 

Yeah baby it was exactly like this. Except that he was carrying a boy instead of a bow, and he held to the zip line using his pinky finger nail.
Patches landed safely and joined up with the others, but the town was lost.  As leader of the MOL, Patches decided to move to the next town and plan a counterattack!


This was where the session ended. Epic game! I have a lot more encounters to write about. I'll post again when I finish. :)

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